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MIGUEL FELIPE VALENZUELA
The surprising conclusion is that objects are
important not because they are evident and
physically constrain or enable but oen precisely
because we do not “see them”. The less we are
aware of them, the more powerfully they can
determine our expectations by setting the scene
and ensuring normative behaviour, without being
open to challenge. (Miller, 2005, p. 5)
The frame also encompasses the cultural value
ascribed to the object. The frame thus becomes the
cultural and social context within which value or signif-
icance is attributed to the object. Using Miller’s formu-
lation, the gallery or setting within which an artwork is
exhibited could also be viewed as an extension of this
metaphorical frame, moving space into the realm of
thing and serving as a possible link between the mate-
riality of the artefact and its philosophical dimensions
within space, culture and history. The same could be
said of the television itself, as a frame for news, infor-
mation, culture, advertising, information and art.
In The Virtual Window: From Alberti to Microso,
(2006) Anne Friedberg argues that for Paul Virilio “the
screen remains a metaphoric register, a visual surface
that overrides any specificities of its media formation”
(2006, p. 183).6 Friedberg shows how Virilio’s arguments
can be traced back to Paul Valéry and his uncanny
prediction of works of art appearing on demand via an
apparatus controlled by hand gestures as early as 1928,
in an essay titled Conquest of Ubiquity (Ibid., p.184).
Since Walter Benjamin (1982) quotes Valéry in The Work
of Art in the Age of Mechanical Reproduction, published
in 1936, Friedberg argues that Virilio “channels both au-
thors” through his work and that he sees the speed and
proliferation of new technologies as representing a situ-
ation where “ubiquity meets instantaneity” (Friedberg,
2006, p. 184). While Benjamin and Valéry focus on the
apparatus used to deliver images, Virilio emphasized a
dematerialization and disappearance, where the screen
is the conduit for the material to become immaterial
(Ibid.).
Artworks are material objects, even video artworks
that are films of an event or a performance are material
representations of a given moment or an attempt to
capture a physical moment. How this moment is repre-
sented in the gallery is inconsequential to most, yet the
materiality of its presentation will aect the meaning
of the work regardless of intent or how far we prioritize
the immaterial. Video artworks that use visual eects
and simulated 3D objects are still representations of
some form of materiality. This seeming contradiction is
what gives many new works using computer generated
images (CGI) or Artificial Intelligence (AI) a sense of
other worldliness – their connection to the real world.
AI data collection is reliant on the real world. In a similar
vein, new works derive a futuristic sensibility from the
mode of presentation, usually through high resolution
projection or presentation on custom-built high-resolu-
tion OLED screens. The dematerialization and disap-
pearance of these works is reliant on the screen’s power
as a conduit for the material to become immaterial as
proposed by Virilio.
Virilio writes more prominently about television
in The Aesthetics of Disappearance (1980), where he
predicted the merging of the cinema, computer and
television screen (Friedberg, 2006, p. 184). Virilio saw
the onset of the twenty-four-hour news cycle and the
introduction of the VCR as the beginning of “new modes
of televisuality”. In Lost Dimension (1984) he states:
“In the interface of the screen…everything is always
already there, oered to view in the immediacy of an
instantaneous transmission… the instantaneity of
ubiquity” (Virilio cited in Friedberg, 2006, p. 185). This
notion of the instantaneity of ubiquity points to how
the proliferation and reach of television has profoundly
influenced how the world is perceived.
Frederic Jameson observed that the total flow
of television described by Williams required a level
of immersion where the viewer accepted the format
without criticizing it or the content being transmitted
and the planning behind it. Many viewers rejected flow
by changing channels, switching o or using commer-
cial breaks as opportunities to go to the toilet. This
led to the introduction of new models of choice-based
viewing such as cable and video on demand (VOD)
(Jameson, 1991, pp. 69-71). Jameson argues that within
this context, early video art posed a counterpoint to the
total flow of television as theorized by Williams (1991
p. 71). He argued that video art’s lack of adherence to
television conventions and practices allowed the video
artist to explore the wider potential of the format,
especially through experimentation with concepts and
subjects that may have been deemed taboo for conven-
tional television (Ibid.).
According to this view, video art was able to disrupt
commercial television’s flow or programming. The use
of CRT technology by artists such as Nam June Paik,
Wolf Vostell, Steina Visulka and many others, in works
that draw attention to the physical presence of the
device were also implicitly denying its utilitarian aspect.
By rejecting seamless transmission and utilizing loops,
video artists posed a challenge to the ubiquity and
taken-for-granted-ness of flow.